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Ship mechanics

December 20, 2017

over the last week I’ve been thinking about how the ship mechanics should function. I wanted to come up with something that doesn’t require micro-managing a fleet of ships but is yet flexible enough for a nice tactical combat. The method I’m going to try out has the following properties

This looks to a like sweet spot is managing the ships vs stream lining battles but I can’t be sure until I have actually played some battles.

Tags: #hexarategy #gamedev