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Stars and Lasers: DevLog #2

December 4, 2020

Ok I made some progress in getting adding the correct player activation method. I was locked in on just selecting a random ship from the available ships in the grid but the correct thing was to have a weighted probability from the existing ships for each side to decide the winner of the roll and have the player choose which ship to activate. This also lead the way to start a new turn (if the weight total is 0 all ships have played).

I added a stupid AI class as a place holder so that I could complete the turn sequence related work. The rule book actually has a simple rule based AI description which I could add and have semi-playable game.

No changes with regards to the UI so I’m not adding any new screenshots or videos.

Tags: #SAL #gamedev #devlog