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hexarategy

Hex grid cells in range

May 9, 2018

calculating the hex cells that are N units away from the source

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Shield visual effects

December 25, 2017

A nice sphere around the ship

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Discovering enemy units and planets

December 24, 2017

What lies in the vast darkness of space?

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Turn processing and economy

December 24, 2017

What happens at each turn

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Planet colonization

December 23, 2017

How to create a colony on a planet

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Planets and some info panels

December 21, 2017

Some GUI additions and planets

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Ship mechanics

December 20, 2017

How do ships work in Hexarategy

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Avoiding obstacles in path

December 19, 2017

Path finding in a hex grid around obstacles

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Navigation order processing

December 17, 2017

Implementing a command processing queue

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Ship collision prevention

December 16, 2017

Stop ships from colliding when moving simulataneously

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Movement improvements

December 15, 2017

Better movements

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Hex grid neighbors

December 14, 2017

Method to get the neighboring cells in a hex grid

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Ship movements

December 14, 2017

Making the ships move using unity

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hexarategy

December 1, 2017

an incomplete turn based strategy game

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#hexarategy