programming

A renderer for roguelike games on iOS/macOS
Jul 25, 2020 programming gamedev

Roguelike FOV 2
Jul 18, 2020 programming gamedev

Roguelike FOV
Jul 18, 2020 programming gamedev

Roguelike time system
Jul 11, 2020 programming gamedev

Dungeon Generation Revisited
Jun 3, 2020 gamedev programming

N-Gram sentence splitting
Jun 29, 2019 programming

Anatomy of a chess engine
May 9, 2019 programming architecture chess

Build Pipeline duration calculation
May 9, 2019 programming

Efficient calculation of bollinger bands
Aug 21, 2018 programming fintech

3 different approaches to the same problem
May 9, 2018 article programming

Chained ajax calls
May 9, 2018 programming

Sbt publishing to repository
May 9, 2018 programming ops

K Closest star selection
May 9, 2018 programming gamedev

hex grid border highlighting
May 9, 2018 programming

Hex grid backing arrays
May 9, 2018 programming

Groovy templates variable passing
May 9, 2018 programming

CORS with spring boot
May 9, 2018 programming

ChessPresso extract FEN
May 9, 2018 chess programming

Carbine
Jan 1, 2011 programming gamedev

Graph path finding
Jan 1, 0001 programming

chessboard heat map
Jan 1, 0001 programming chess